SKU: 4745471858
a2 card sleeves

a2 card sleeves Space Alert" Compatible Sleeves (60x102mm) 110 Pack, 60 Micron, SKS-8 – sleevekings

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Description

a2 card sleeves Space Alert" Compatible Sleeves (60x102mm) 110 Pack, 60 Micron, SKS-8 – sleevekings"Space Alert" Compatible Sleeves (60x102mm) 110 Pack, 60 Micron, SKS 8823 Protect your cards with Sleeve Kings Space Alert Compatible Card Sleeves, designed for 60x102mm cards. These sleeves provide ultimate protection for your deck, keeping cards safe from bending, splitting, and everyday wear during gameplay or storage. Sleeve Kings sleeves are 60 microns thick, offering more durability for long lasting protection. Each pack contains 110 sleeves, 10

"Space Alert" Compatible Sleeves (60x102mm) 110 Pack, 60 Micron, SKS-8823

Protect your cards with Sleeve Kings Space Alert Compatible Card Sleeves, designed for 60x102mm cards. These sleeves provide ultimate protection for your deck, keeping cards safe from bending, splitting, and everyday wear during gameplay or storage.

Sleeve Kings sleeves are 60 microns thick, offering more durability for long-lasting protection. Each pack contains 110 sleeves, 10 percent more than standard 100-count packs.

These clear protective sleeves provide an exact fit for your Space Alert cards and are also compatible with other 60x102mm games such as Forestry and Hotshots. They provide full coverage while remaining easy to shuffle and handle. The extra thickness and clarity make them ideal for frequent gameplay, storage, and handling.

Built tough and designed for durability, these sleeves resist splitting and maintain clarity over time. They protect your cards during repeated shuffling, gameplay, or long-term storage.

  • Perfect Fit for Space Alert and Other Games: Made for 60x102mm cards, these sleeves protect your Space Alert cards as well as other popular 60x102mm games such as Forestry and Hotshots during gameplay, shuffling, or storage.
  • 50% Thicker Than Standard Sleeves: At 60 microns thick, these sleeves are stronger than most standard 40-micron sleeves, providing better resistance against bending, splitting, and wear.
  • 110 Sleeves Per Pack: Includes 110 sleeves per pack, giving you 10% more than standard 100-count packs so you can sleeve more cards without needing extra packs.
  • Better Value Without Compromise: Get premium-quality sleeves at a competitive price point, offering thicker protection and more sleeves per pack compared to many standard options on the market
  • Durable and Long-Lasting: Engineered to resist splitting and maintain clarity, these sleeves keep your cards safe during frequent shuffling, storage, or intense gameplay sessions. For more info on how we do this click HERE.

These sleeves are compatible with Space Alert.

** Note Game Titles and their intellectual property rights are © and TM of their respective rights holders, no challenge to these rights is expressed or implied.  Compatibility claims only extend to the physical size of the cards in each respective game and no claim to endorsement or authorization by the respective rights holders is expressed or implied by Sleeve Kings or Imperial Publishing.  Our products are compatible with the respective games only and all rights are reserved by the respective rights holders.

 

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SKU: 4745471858

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Xiaomeng Han
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★★★★★ 5
Five Stars
Format: Paperback
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Reviewed in the United States on September 18, 2016
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Guanxiong Xue
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Reviewed in the United States on October 21, 2014
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Ryan
Fort Morgan, US
★★★★★ 1
One Star
Format: Paperback
Exactly the same as the free PDF I downloaded online for my student, only this costs $26 plus tax.
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Reviewed in the United States on April 3, 2017
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Charles
Pawtucket, US
★★★★★ 5
Solid primer well worth the cost.
Format: Kindle
Let's start with the understanding that I was not looking for War and Peace, here. I have always enjoyed the Sam's Teach Yourself in X Hours format, and this is another that gets the balance between what is needed to use the tool well and what is too much information for a beginner right. I was looking for something that could introduce me to this engine, giving enough understanding of the system to allow me to make games with normal use of the internet to get into the fine detail. This book is exactly what I was looking for. It introduces the engine and its main components and the general theory behind them, getting you up and running quickly. While the engine seems to be gathering a following, there is not a lot of material out there for it. This book covers the topics well enough to get functionally proficient without getting so far into the weeds that you would not finish it. The lessons are broken up in a way that makes sense, and there are full game exercises. I really liked the fact that the exercises follow the theory, so you are not simply walking through a bunch of actions that you do not understand, as happens in many "learn by making a game" tutorials. The writing and editing leave some to be desired, but did not get in the way of understanding.
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Reviewed in the United States on May 30, 2018
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cybereality
Carnegie, US
★★★★★ 5
Simple and Amazing! A Great Introduction to Godot For Aspiring Game Developers
Format: Kindle
Godot Engine Game Development in 24 Hours is a fine introduction to the Godot game engine, and quite an extensive look at the software. The book is 432 pages, and there is a wealth of information contained here. I’ve just started working with Godot myself, so much of the material was new, but it was explained clearly so anyone can understand. If you are interested in exploring Godot, this would be a excellent buy on your journey. If you are familiar with the Sams 24 hour books, they basically have 24 chapters each focused on a different aspect of the topic. The chapters are not long, and certainly would not take a hour to read each, but it’s good marketing I guess. In any case, I did enjoy that a range of areas were covered. So what’s in the book? We get a look at the scene system, 2D graphics, scripting, a few game demos like a space shooter (2D) and Bloxorz clone (3D), and a networked Bomberman clone (2D). Scripting, input, physics, user interface, project management, materials and shaders, light and shadow, environments, sound, particles, networking, and a bonus 25th chapters about using native code. Yeah, quite a survey for 400 pages. I felt like the authors expect some basic understanding of programming, but otherwise you do not have to be an experienced game developer to get value out of the book. Everything is explained simply and I did not notice any glaring errors. I really enjoyed that there were some simple game demos included, so readers could get a better idea of what a more complex project would look like. It also didn’t hurt that one of the authors co-created the engine, so I bet he knows what he’s talking about. All in all, a great book. As I said, I am just starting with Godot and this is the first book I have read on it. Seems like an awesome introduction and much more palatable than reading the documentation (though I will note that the Godot docs are high quality, it just can be daunting). So I can fully recommend this book to anyone interested.
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Reviewed in the United States on December 9, 2019

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